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Extra Perlins

pre 1.18

Random perlin noise made with different algorithms.

Node Data

Display name

Extra Perlins

Internal name

Node_Perlin_Extra

Inheritances

Node_Processor
Node_Shader
Node_Shader_Generator
Node_Perlin_Extra

Inputs

vec2

Dimension

Output

surface

Uv Map

slider

Uv Mix

surface

Mask

Shader

Output

surface

Uv Map

slider

Uv Mix

surface

Mask

Noise

seed

Seed

enum

Noise Type

int

Iteration

bool

Tile

slider

Parameter A

float

Parameter B

Transform

vec2

Position

rotation

Rotation

vec2

Scale

Rendering

range

Level

enum

Color Mode

range

Color R Range

range

Color G Range

range

Color B Range

Outputs

surface

Surface Out


Generate perlin-based noise with different modification for some interesting patterns.



Properties


Noise
Noise TypeType of noise.
IterationIteration count, the higher the iteration the higher the detail.
TileMake the output tilable.
Rendering
LevelBrightness level.
Color ModeColor space to apply extra range restriction.
Color [N] RangeRandom range in each channel.



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